18
Mar/08
0

Mac Port!

Finally, a week after I got my first Mac, I have a Mac port ready for my 2D graphics engine. It is soo cool to be able to make same code run on two different platforms! :)

Only thing I had to do was to replace one file in order to get it running on Mac. The engine and test application code compiled very well, without any warnings or errors and ran correctly, which means I succeeded on making it portable.

Soo, now I just have to get Mac demo out for somebody who has a Mac, so that I can verify it works on other Macs also. If you happen to have a Mac, please e-mail me and I’ll send you the demo. Won’t do public release before it is tested.

Screenshot on Windows :

Screenshot on Mac :

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